An elective middle school course
This course uses esports to engage students and teach them skills to help their transition to high school. Lessons focus on organization, perseverance, self-advocacy, self-regulation, time management, responsible decision making, digital citizenship, and social-emotional learning. Evidence-based Mental Health Moments, proven to increase student mental health, are also naturally embedded in lessons.
Students will learn
Play video games with a purpose
Journaling and self-reflection
Meditation, optimism, and gratitude
Asking for help
Physical activity
Blue light and sleep
Building friendships
Internet safety do's and don’ts
Not all screen time is equal
Skills you learn playing video games
Handling trolls and griefers
Creating a resume and practicing interviews
Features
Teacher Instructions
Videos
Surveys
Exams
Assignments
Discussion Boards
Video reviews
Drills
Self-graded Activities
Project-based learning
Gradebook
Purposeful Play
Mental Health Moments
Grade level
5-8
Length
0.5 credits (90 h)
Format
Teacher led
Prerequisites
None
Course breakdown
Level 1: Dungeon Runner
Players and coaches will set classroom expectations, as well as expectations for when they are gaming. After exploring the benefits of journaling, players will determine their base stats and create their characters.
Level 2: Strength Training
The attribute of Strength will be addressed in this unit as students learn how to build resilience using attributes such as: building connections by prioritizing relationships and joining a group, finding purpose by helping others, fostering wellness by taking care of the body, practicing mindfulness, avoiding negative thoughts, embracing healthy thoughts by keeping things in perspective, maintaining a hopeful outlook, and seeking help.
Level 3: Can’t Stop, Won’t Stop
This unit will address the Endurance attribute by helping students form goals and stick to them throughout the course. Students will form a Main Quest for their lives and then Side Quests for each of the six attributes addressed in this course.
Level 4: Perception Becomes Reality
The Perception attribute will be addressed in this unit as students learn about how they are affected by social media and online communities. Students will gain perception of the opportunities available to them for their future and also consider the perception others may have of them based on the way they present their skills.
Level 5: Wise Beyond your Years
The attribute of Wisdom will be addressed in this unit as students learn practical skills for staying safe, accomplishing objectives, navigating difficult situations, and addressing their wellbeing.
Level 6: Off to the Races!
The attribute of Agility will be addressed in this unit as students refine their emotional intelligence, enhance digital skills, and discover methods to organize and enhance their lives.
Level 7: Have we met Before?
The attribute of Charisma will be addressed in this unit as students consider how they interact with each other socially and on a team. Students will also refine the way they present themselves to potential employers by considering their strengths, creating a resume, and practicing a job interview.
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What does a lesson plan include?
The course library on Gameplan provides hundreds of complete lessons with all the resources you need to use them in your classroom. Teachers need minimal time to prepare as all lessons include the following.
Teacher instructions
Every lesson is carefully planned by an experienced educator who will explain the lesson structure and list tips and tricks.
Standards alignment
Each lesson is mapped to a number of different standards depending on the topics covered. Some examples are ISTE, NGSS, CTE, and SEL.
High-quality videos
Videos with animations and examples are used to introduce and explain new concepts. No need to spend time searching through YouTube.
Interactive activities
To make lessons more engaging, they include a number of interactive activities where the students practice and cement their learning.
Discussion boards
Let students interact with each other and discuss ideas through discussion boards that can be used for learning or assessment.
Knowledge assessments
At the end of every lesson, there is typically some kind of assessment. It can be in the form of exams, assignments, journals,