An elective course that can be used in CTE pathways
The content is Standards-Based, Peer-Approved Curriculum, uses standards from CTE, ISTE, and SEL, is STEM.org accredited, and is peer-reviewed. Gaming Concepts courses guide students to explore careers and learn skills they will need beyond high school. With Mental Health Moments embedded into lessons, Gaming Concepts also focus on three mental health determinants: self-efficacy, life skills, and self-esteem.
Students will learn
Hardware and software needed to stream
Ethical dilemmas of livestreaming
Understanding your audience
The basics of script writing
Analyzing past streams for ways to improve
Listening to feedback and reflection
Staying safe while streaming
Creating intros, outros, and overlays
The basics tools of OBS
Chat overlay and chat moderation
Personal branding and streaming persona
Sponsorships, partnerships, and affiliates
Features
Teacher Instructions
Videos
Surveys
Exams
Assignments
Discussion Boards
Video reviews
Drills
Self-graded Activities
Project-based learning
Gradebook
Purposeful Play
Mental Health Moments
Grade level
9-12
Length
0.5 credits (90 h)
Format
Teacher led
Prerequisites
None
Course breakdown
Level 1: Intro
Streamers will explore the rules for class, receive an introduction to types of streaming content, review community guidelines, and determine their “why” for streaming.
Level 2: On Air Personality
Players will begin researching content for their stream, developing a practice routine, scheduling, promoting, and learning how to measure the success of their stream.
Level 3: Live From...
Players will learn about the equipment required to make a successful stream, how to manage expectations, streaming platforms, and use of media to enhance their stream.
Level 4: Know the Audience
Streamers will learn how to engage with their audience, keep a positive attitude, moderate chat while streaming, and offer a variety of perspectives over subject matter. In addition, streamers will learn how to manage their streaming business by analyzing revenue opportunities, growing their viewership, establishing partnerships, and setting goals.
Level 5: Content Crafting
Streamers will learn healthy ways to receive constructive feedback about their content creation. They will then develop the skills to assimilate this feedback by carefully analyzing their previous streams for editing.
All this, on Gameplan's custom interactive platform
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What does a lesson plan include?
The course library on Gameplan provides hundreds of complete lessons with all the resources you need to use them in your classroom. Teachers need minimal time to prepare as all lessons include the following.
Teacher instructions
Every lesson is carefully planned by an experienced educator who will explain the lesson structure and list tips and tricks.
Standards alignment
Each lesson is mapped to a number of different standards depending on the topics covered. Some examples are ISTE, NGSS, CTE, and SEL.
High-quality videos
Videos with animations and examples are used to introduce and explain new concepts. No need to spend time searching through YouTube.
Interactive activities
To make lessons more engaging, they include a number of interactive activities where the students practice and cement their learning.
Discussion boards
Let students interact with each other and discuss ideas through discussion boards that can be used for learning or assessment.
Knowledge assessments
At the end of every lesson, there is typically some kind of assessment. It can be in the form of exams, assignments, journals,