Gaming Concepts: Streaming

Gaming Concepts: Streaming

Gaming Concepts: Streaming

Developed by Generation Esports

Developed by Generation Esports

Developed by Generation Esports

Gaming Concepts: Streaming gives students interested in esports and streaming the opportunity to plan, research, reflect, edit, and practice writing and streaming in a public speaking context. Students engage in hands-on activities to gain the skills and the confidence to stream with success!

Gaming Concepts: Streaming gives students interested in esports and streaming the opportunity to plan, research, reflect, edit, and practice writing and streaming in a public speaking context. Students engage in hands-on activities to gain the skills and the confidence to stream with success!

Gaming Concepts: Streaming gives students interested in esports and streaming the opportunity to plan, research, reflect, edit, and practice writing and streaming in a public speaking context. Students engage in hands-on activities to gain the skills and the confidence to stream with success!

An elective course that can be used in CTE pathways

The content is Standards-Based, Peer-Approved Curriculum, uses standards from CTE, ISTE, and SEL, is STEM.org accredited, and is peer-reviewed. Gaming Concepts courses guide students to explore careers and learn skills they will need beyond high school. With Mental Health Moments embedded into lessons, Gaming Concepts also focus on three mental health determinants: self-efficacy, life skills, and self-esteem.

Students will learn

  • Hardware and software needed to stream

  • Ethical dilemmas of livestreaming

  • Understanding your audience

  • The basics of script writing

  • Analyzing past streams for ways to improve

  • Listening to feedback and reflection

  • Staying safe while streaming

  • Creating intros, outros, and overlays

  • The basics tools of OBS

  • Chat overlay and chat moderation

  • Personal branding and streaming persona

  • Sponsorships, partnerships, and affiliates

Features

Teacher Instructions

Videos

Surveys

Exams

Assignments

Discussion Boards

Video reviews

Drills

Self-graded Activities

Project-based learning

Gradebook

Purposeful Play

Mental Health Moments

Grade level

9-12

Length

0.5 credits (90 h)

Format

Teacher led

Prerequisites

None

Course breakdown

Level 1: Intro
Streamers will explore the rules for class, receive an introduction to types of streaming content, review community guidelines, and determine their “why” for streaming.

Level 2: On Air Personality
Players will begin researching content for their stream, developing a practice routine, scheduling, promoting, and learning how to measure the success of their stream.

Level 3: Live From...
Players will learn about the equipment required to make a successful stream, how to manage expectations, streaming platforms, and use of media to enhance their stream.

Level 4: Know the Audience
Streamers will learn how to engage with their audience, keep a positive attitude, moderate chat while streaming, and offer a variety of perspectives over subject matter. In addition, streamers will learn how to manage their streaming business by analyzing revenue opportunities, growing their viewership, establishing partnerships, and setting goals.

Level 5: Content Crafting
Streamers will learn healthy ways to receive constructive feedback about their content creation. They will then develop the skills to assimilate this feedback by carefully analyzing their previous streams for editing.

All this, on Gameplan's custom interactive platform

Unlock the power of customization on our platform by selecting, mixing, and matching courses and lessons from our extensive library. Additionally, seamlessly upload and incorporate your own content for a truly personalized experience.

What does a lesson plan include?

The course library on Gameplan provides hundreds of complete lessons with all the resources you need to use them in your classroom. Teachers need minimal time to prepare as all lessons include the following.

Teacher instructions

Every lesson is carefully planned by an experienced educator who will explain the lesson structure and list tips and tricks.

Standards alignment

Each lesson is mapped to a number of different standards depending on the topics covered. Some examples are ISTE, NGSS, CTE, and SEL.

High-quality videos

Videos with animations and examples are used to introduce and explain new concepts. No need to spend time searching through YouTube.

Interactive activities

To make lessons more engaging, they include a number of interactive activities where the students practice and cement their learning.

Discussion boards

Let students interact with each other and discuss ideas through discussion boards that can be used for learning or assessment.

Knowledge assessments

At the end of every lesson, there is typically some kind of assessment. It can be in the form of exams, assignments, journals,

Benefits of Implementing
an Esports Curriculum

Boosts Student Engagement

Fosters Teamwork and Communication

Promotes Critical Thinking and Problem Solving 

Enhances Digital Literacy

Career Readiness

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