Learning objectives & industry standards
Test blueprint
Unreal Engine 5 Basics
Unreal Engine Editor Interface
To define Engine terminology
To summarize the usage of the Outliner
To understand the function of the Details Panel
To utilize the Content Browser and Filters
To distinguish between Editor Modes
Viewport Navigation and Transforms
To demonstrate Navigating in 3D space
To apply Move, Rotate and Scale transformations in game levels
Project Setup
To explain the use of Templates and File Structure
To configure Editor Preferences and Project Settings
Working with Assets
To perform importing assets
To distinguish between actors and assets
User Interface
Creating UI Elements
To create Buttons, Progress Bars, HUDs, Text and Image Widgets
To implement Coding for active UI elements
Sequencer
Animation Tracks and Keyframes
To demonstrate adding tracks to sequences
To animate transformations or parameters with keyframes
Movie Render Queue
To understand exporting sequences to video
Niagara Special Effects
Particle Effects
To define particle effects and emitters
Settings and Parameters in Niagara
To examine modules that change how particles spawn and act
Blueprint Scripting
Visual Scripting in Unreal
To explain core components and logic flow
To identify functions, components, variables, and nodes
Variables
To differentiate between types of variables and their usage
Events and Casting
To create and call events to affect gameplay
To utilize special events such as tick and begin play
To implement casting to communicate between blueprints
World Building
Landscape Tools
To apply landscape sculpting and painting tools
To utilize foliage mode and how to vary foliage assets
Level Design Basics
To set up a level and its required actors such as player start and environment lights and atmosphere
Audio
Creating Audio with Metasounds
To create sound effects in engine
To modify sound effects using metasounds nodes
To utilize audio in blueprints and game levels
Lighting
Realtime Lighting and Lumen
To analyze the function and benefits of Lumen
To distinguish between baking and realtime lighting
Types of Engine Lights
To identify the different types of lights in the engine and their usage
Materials
Materials and Textures
To identify Texture map types and their usage
To create a material with textures, parameters and blend modes
Decals and Post Process
To utilize decal materials in game levels
To examine the post process volume and its functions