Game Design Fundamentals

Game Design Fundamentals

Game Design Fundamentals

High School
Game Design Curriculum

High School
Game Design Curriculum

High School
Game Design Curriculum

Game Design Fundamentals introduces students to the world of Game Design through hands-on projects in Unreal Engine. Students build video games in 3D and create an online portfolio — preparing for a career in Game Design.

Game Design Fundamentals introduces students to the world of Game Design through hands-on projects in Unreal Engine. Students build video games in 3D and create an online portfolio — preparing for a career in Game Design.

Game Design Fundamentals introduces students to the world of Game Design through hands-on projects in Unreal Engine. Students build video games in 3D and create an online portfolio — preparing for a career in Game Design.

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Where does it fit?

High School CTE Course

Game Design Fundamentals is an introductory high school course that fits into the career clusters Arts, Media & Entertainment and Information Technology.

Middle School

Minecraft Education Courses

High School

Game Design Pathway

Media Production Pathway

Digital Technology Pathway

Course Outline

Exploring the foundational skills in Game Design using Unreal Engine.

8 Units

90 Lessons

Available in English and Spanish

Unit 1 · 7 Lessons

Intro to Game Design

Students are introduced to the world of Game Design by exploring popular game design tools, career opportunities, intellectual property rights, and the game development life cycle. They learn key terminology and basic navigation in Unreal Engine and set up online portfolios that they fill with content throughout the course.

Objectives

Explore popular tools for Game Design

Understand the Game Development Life Cycle

Identify key terminology and game genres

Learn the basics of navigating in Unreal Engine

Set up online portfolio

1

2

Unit 2 · 13 Lessons

Build a Rube Goldberg Machine

Students learn about simple machines such as inclined planes, levers, pulleys, and screws while building Rube Goldberg Machines in Unreal Engine. They sketch, build, and iteratively improve their machines, practicing the fundamental engine tools. The final submission of the unit is a video showcasing their completed Rube Goldberg machines.

Objectives

Build 3D scenes using provided assets

Apply physics simulations

Integrate simple machines

Create particle and sound effects

Record a video of the final Rube Goldberg Machine

3

Unit 3 · 9 Lessons

Analyze Games

Students explore what makes a video game stand out in a competitive gaming industry. They learn how to evaluate key elements such as gameplay mechanics, storytelling, aesthetics, and community engagement to understand what drives a game's success or failure. Students read professional game reviews and write their own review of a game of their choosing.

Objectives

Analyze professional game reviews

Identify engaging rules of games

Understand player immersion techniques

Explore what makes a game successful

Write a game review

4

Unit 4 · 9 Lessons

Create 3D Game

Starting from a template, students build their first playable level of a 3D game. They learn the basics of level design, playtesting, animation sequences, blueprint scripting, and much more, while adding checkpoints, jump boosts, coins, and keys to their world. UI elements are added to provide the player with relevant feedback at the right time.

Objectives

Set up a 3D game from a template

Add static and moving objects to build level 1

Build pickups like coins, keys and jump boosts

Examine Blueprint Scripts to understand the underlying mechanics

Implement UI elements like counters and indicators

5

Unit 5 · 10 Lessons

World Building

Design a large and detailed world using Unreal Engine features such as landscape sculpting, landscape painting, and foliage painting. Students build a level 2 to their game and learn more about advanced features like Nanite and Lumen, and how to import custom assets to create an immersive experience for the player.

Objectives

Set up an empty level 2

Design the layout of the level

Sculpt and paint the landscape

Add vegetation, buildings and props

Customize lighting to create a unique world

6

Unit 6 · 8 Lessons

Challenges

Add challenging mini-games to the second level and spice it up with particle and sound effects. Students implement game mechanics such as moving objects, timed gates, item spawners, and turrets while learning how to create custom 3D models, use particle and sound effects, and fine-tune the difficulty to keep gameplay balanced and exciting.

Objectives

Add room for challenges throughout level 2

Incorporate dangerous objects

Implement actor spawners

Build shooting turrets

Create particle and sound effects

7

Unit 7 · 10 Lessons

UI and Cutscenes

Add menus and cutscenes to polish the game. Students learn UI design and add menus where players can control the game flow and switch levels. Custom cutscenes are created to introduce each level and specific scenarios in the levels. Students add music and voiceovers to create an immersive experience.

Objectives

Implement start and pause menus

Add background music

Record voiceovers and sound effects

Create cutscenes to introduce levels and challenges

Capstone Project · 8 Lessons

Career Preparation

Students finalize their portfolios and get guidance on presenting their work professionally for college applications or career opportunities. They also prepare for the Unreal Engine 3D Fundamentals certification exam, which they can take after completing the course. Students reflect on their experiences during the course and set goals for what’s next.

Objectives

Finalize digital portfolio

Add course experience to a CV

Prepare for Unreal Engine 3D Fundamentals Certification exam

Reflect on course outcomes and career goals

8

Unreal Engine Certification

Unreal Engine Certification

Unreal Engine Certification

At the end of the course, students are well prepared for the Unreal Engine 3D Fundamentals Certificate examination. The certificate is a workforce credential developed in collaboration with Epic Games and recognized by the industry and states across the US.

At the end of the course, students are well prepared for the Unreal Engine 3D Fundamentals Certificate examination. The certificate is a workforce credential developed in collaboration with Epic Games and recognized by the industry and states across the US.

At the end of the course, students are well prepared for the Unreal Engine 3D Fundamentals Certificate examination. The certificate is a workforce credential developed in collaboration with Epic Games and recognized by the industry and states across the US.

Professional Development

Integrate Game Design into the classroom

District wide course launch

Full lesson plans and teacher instructions

Set up IT infrastructure needed for Unreal Engine

Access to Educators Community

Free Guides and Resources

Working with thousands of schools to integrate esports into curriculum and after-school activities, we have some best practices to share.

Guide to Grants and Funds for Esports Programs

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Esports programs are gaining eligibility for educational funding as they align with key educational goals like student engagement, reducing absenteeism, career prep, and problem-solving skills. Funding options vary, from federal and state grants to private sources, each with specific requirements. Esports plays a pivotal role in addressing focuses of the department of education goals, like equity gaps, mental health, and diversity. It offers inclusive, cost-effective, and engaging solutions, especially for underserved communities, and provide career opportunities in the growing esports industry. Various funds like Title I, II, III, IV, IDEA, and ESSER are available for supporting esports in schools, each targeting different aspects of educational enhancement. This blog delves into how esports can be a versatile tool in education and explores diverse funding avenues to support these innovative programs. To get help with funding, please schedule a call with us for free, and let us help you!  

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Game Design Fundamentals

Available now for all Gameplan users

Don't have Gameplan yet? Bring Gameplan to your school now! Leverage our tools to actively engage your students.

Game Design Fundamentals

Available now for all Gameplan users

Don't have Gameplan yet? Bring Gameplan to your school now! Leverage our tools to actively engage your students.

Game Design Fundamentals

Available now for all Gameplan users

Don't have Gameplan yet? Bring Gameplan to your school now! Leverage our tools to actively engage your students.

Game Design Fundamentals

Available now for all Gameplan users

Don't have Gameplan yet? Bring Gameplan to your school now! Leverage our tools to actively engage your students.