Gaming Concepts: Interactive Media

Gaming Concepts: Interactive Media

Gaming Concepts: Interactive Media

Developed by Generation Esports

Developed by Generation Esports

Developed by Generation Esports

Through digital media projects, students will learn how to facilitate meetings, serve as team leaders, manage project timelines, give and receive constructive criticism, and produce polished, professional digital media products that stand out in the competitive landscape.

Through digital media projects, students will learn how to facilitate meetings, serve as team leaders, manage project timelines, give and receive constructive criticism, and produce polished, professional digital media products that stand out in the competitive landscape.

Through digital media projects, students will learn how to facilitate meetings, serve as team leaders, manage project timelines, give and receive constructive criticism, and produce polished, professional digital media products that stand out in the competitive landscape.

An elective course that can be used in CTE pathways

The content is Standards-Based, Peer-Approved Curriculum, uses standards from CTE, ISTE, and SEL, is STEM.org accredited, and is peer-reviewed. Gaming Concepts courses guide students to explore careers and learn skills they will need beyond high school. With Mental Health Moments embedded into lessons, Gaming Concepts also focus on three mental health determinants: self-efficacy, life skills, and self-esteem.

Students will learn

  • Creative commons and intellectual property

  • Basics of digital photography and equipment

  • Thinking about color

  • 2D and 3D design

  • Storyboarding

  • Understanding what the client wants

  • Personal branding

  • Designing for social media

  • The basics of web design

  • Building a resume with esports skills

Features

Teacher Instructions

Videos

Surveys

Exams

Assignments

Discussion Boards

Video reviews

Drills

Self-graded Activities

Project-based learning

Gradebook

Purposeful Play

Mental Health Moments

Grade level

9-12

Length

1.0 credits (186 h)

Format

Teacher led

Prerequisites

None

Course breakdown

Level 1: Adventure Awaits
Players and coaches will explore the rules for class play, laws pertaining to social media and gaming, history of esports, and how interactive media plays a role in the gaming industry.

Level 2: What the Tech?
Players will begin utilizing skills in image editing, design, art, color, and texture through the lens of esports and gaming.

Level 3: It's Dangerous to go Alone!
Players will work in teams to create interactive media projects through game design, web page design, and element creation.

Level 4: Loot Crate
Players will create digital works, alter images, edit audio, and create a portfolio to organize their work in preparation for college or career opportunities.

Level 5: Target Marked
Players will enhance their marketing skills by analyzing client needs through surveys, creating presentations, and preparing client-specific marketing material to meet the needs of their clients.

Level 6: Tech Bytes
Players will create three dimensional images, produce animated works, create a website, and be introduced to video game design elements using interactive media fundamentals.

All this, on Gameplan's custom interactive platform

Unlock the power of customization on our platform by selecting, mixing, and matching courses and lessons from our extensive library. Additionally, seamlessly upload and incorporate your own content for a truly personalized experience.

What does a lesson plan include?

The course library on Gameplan provides hundreds of complete lessons with all the resources you need to use them in your classroom. Teachers need minimal time to prepare as all lessons include the following.

Teacher instructions

Every lesson is carefully planned by an experienced educator who will explain the lesson structure and list tips and tricks.

Standards alignment

Each lesson is mapped to a number of different standards depending on the topics covered. Some examples are ISTE, NGSS, CTE, and SEL.

High-quality videos

Videos with animations and examples are used to introduce and explain new concepts. No need to spend time searching through YouTube.

Interactive activities

To make lessons more engaging, they include a number of interactive activities where the students practice and cement their learning.

Discussion boards

Let students interact with each other and discuss ideas through discussion boards that can be used for learning or assessment.

Knowledge assessments

At the end of every lesson, there is typically some kind of assessment. It can be in the form of exams, assignments, journals,

Benefits of Implementing
an Esports Curriculum

Boosts Student Engagement

Fosters Teamwork and Communication

Promotes Critical Thinking and Problem Solving 

Enhances Digital Literacy

Career Readiness

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