Esports curriculum for high schools

Esports curriculum for high schools

Esports curriculum for high schools

Turn your students’ passion for video games into career and college readiness.

Turn your students’ passion for video games into career and college readiness.

Turn your students’ passion for video games into career and college readiness.

Increase student engagement with esports curriculum in high school

97% of teenagers play video games¹.

Video games are more than just fun; they're a gateway to STEM careers. Teens who play video games are 70% more likely to major in a STEM field when they attend college². Young girls who play video games are 3.3 times more likely to explore STEM subjects³.

We can meet the students where they are by teaching STEM, CTE, SEL, and other topics through a lens of esports and video games. Integrating esports and video games into the curriculum increase student engagement, attendance rates, and academic performance.

Esports as extracurricular activity

Esports can be an extracurricular activity like a varsity program or club that attracts students who don’t like traditional sports. It gives more students a place where they fit in and increases their self-esteem as they make new friends.

Standards

Career readiness courses on gameplan

We offer a wide range of project-based courses that fit into core courses, general electives, and CTE clusters. For example:

Arts, A/V Technology & Communications

Business Management and Administration

Information Technology

Hospitality and Tourism

English Language Arts

We will assist you in tailoring these courses to meet your specific needs.

Our curriculum offering

Game Development

Game Development

Game Development

Developed by Epic Games

Developed by Epic Games

Developed by Epic Games

High school

0.5 credits (90 h)

Learn Game Development in Unreal Engine, one of the industry’s leading game development software. Taught through beginner-friendly projects that boost students' cognitive, creative, and problem-solving abilities, our courses prepare them for a bright future in the digital age.

Learn Game Development in Unreal Engine, one of the industry’s leading game development software. Taught through beginner-friendly projects that boost students' cognitive, creative, and problem-solving abilities, our courses prepare them for a bright future in the digital age.

Learn Game Development in Unreal Engine, one of the industry’s leading game development software. Taught through beginner-friendly projects that boost students' cognitive, creative, and problem-solving abilities, our courses prepare them for a bright future in the digital age.

Read more

Gaming Concepts: Fundamentals

Gaming Concepts: Fundamentals

Gaming Concepts: Fundamentals

Developed by Generation Esports

Developed by Generation Esports

Developed by Generation Esports

High school

0.5 credits (90 h)

Gaming Concepts: Fundamentals allows students to practice good gamer health and find a balance between gaming and wellbeing. Students engage in digital citizenship, social-emotional learning, teamwork, journaling, and reflection, allowing them to critically assess their progress and learn the importance of self-care and mindfulness in a digital world.

Gaming Concepts: Fundamentals allows students to practice good gamer health and find a balance between gaming and wellbeing. Students engage in digital citizenship, social-emotional learning, teamwork, journaling, and reflection, allowing them to critically assess their progress and learn the importance of self-care and mindfulness in a digital world.

Gaming Concepts: Fundamentals allows students to practice good gamer health and find a balance between gaming and wellbeing. Students engage in digital citizenship, social-emotional learning, teamwork, journaling, and reflection, allowing them to critically assess their progress and learn the importance of self-care and mindfulness in a digital world.

Read more

Gaming Concepts: Interactive Media

Gaming Concepts: Interactive Media

Gaming Concepts: Interactive Media

Developed by Generation Esports

Developed by Generation Esports

Developed by Generation Esports

High school

1.0 credits (186 h)

Through digital media projects, students will learn how to facilitate meetings, serve as team leaders, manage project timelines, give and receive constructive criticism, and produce polished, professional digital media products that stand out in the competitive landscape.

Through digital media projects, students will learn how to facilitate meetings, serve as team leaders, manage project timelines, give and receive constructive criticism, and produce polished, professional digital media products that stand out in the competitive landscape.

Through digital media projects, students will learn how to facilitate meetings, serve as team leaders, manage project timelines, give and receive constructive criticism, and produce polished, professional digital media products that stand out in the competitive landscape.

Read more

Gaming Concepts: Shoutcasting

Gaming Concepts: Shoutcasting

Gaming Concepts: Shoutcasting

Developed by Generation Esports

Developed by Generation Esports

Developed by Generation Esports

High school

0.5 credits (90 h)

Aligned with national Broadcasting standards, Gaming Concepts: shoutcasting helps students who didn't think they were interested in journalism to view this career field from a whole new perspective. Students cover the fundamentals of esports commentary and vocal techniques, equipping them with the tools for live event coverage.

Aligned with national Broadcasting standards, Gaming Concepts: shoutcasting helps students who didn't think they were interested in journalism to view this career field from a whole new perspective. Students cover the fundamentals of esports commentary and vocal techniques, equipping them with the tools for live event coverage.

Aligned with national Broadcasting standards, Gaming Concepts: shoutcasting helps students who didn't think they were interested in journalism to view this career field from a whole new perspective. Students cover the fundamentals of esports commentary and vocal techniques, equipping them with the tools for live event coverage.

Read more

Gaming Concepts: Streaming

Gaming Concepts: Streaming

Gaming Concepts: Streaming

Developed by Generation Esports

Developed by Generation Esports

Developed by Generation Esports

High school

0.5 credits (90 h)

Gaming Concepts: Streaming gives students interested in esports and streaming the opportunity to plan, research, reflect, edit, and practice writing and streaming in a public speaking context. Students engage in hands-on activities to gain the skills and the confidence to stream with success!

Gaming Concepts: Streaming gives students interested in esports and streaming the opportunity to plan, research, reflect, edit, and practice writing and streaming in a public speaking context. Students engage in hands-on activities to gain the skills and the confidence to stream with success!

Gaming Concepts: Streaming gives students interested in esports and streaming the opportunity to plan, research, reflect, edit, and practice writing and streaming in a public speaking context. Students engage in hands-on activities to gain the skills and the confidence to stream with success!

Read more

What does a lesson plan include?

The course library on Gameplan provides hundreds of complete lessons with all the resources you need to use them in your classroom. Teachers need minimal time to prepare as all lessons include the following.

Teacher instructions

Every lesson is carefully planned by an experienced educator who will explain the lesson structure and list tips and tricks.

Standards alignment

Each lesson is mapped to a number of different standards depending on the topics covered. Some examples are ISTE, NGSS, CTE, and SEL.

High-quality videos

Videos with animations and examples are used to introduce and explain new concepts. No need to spend time searching through YouTube.

Interactive activities

To make lessons more engaging, they include a number of interactive activities where the students practice and cement their learning.

Discussion boards

Let students interact with each other and discuss ideas through discussion boards that can be used for learning or assessment.

Knowledge assessments

At the end of every lesson, there is typically some kind of assessment. It can be in the form of exams, assignments, journals,

Schedule curriculum to classrooms

Use Classrooms to schedule lesson material for your classes. Import existing courses, customize the lesson content, and create your own lessons. You can also create custom course templates that can be reused between classrooms.

Drag-n-drop scheduling

Project-based learning

Gradebook

LMS and SIS integrations