Esports Curriculum for High Schools

Esports Curriculum for High Schools

Esports Curriculum for High Schools

Turn your students’ passion for video games into career and college readiness.

Turn your students’ passion for video games into career and college readiness.

Turn your students’ passion for video games into career and college readiness.

Increase student engagement with esports curriculum in high school

97% of teenagers play video games¹.

Video games are more than just fun; they're a gateway to STEM careers. Teens who play video games are 70% more likely to major in a STEM field when they attend college². Young girls who play video games are 3.3 times more likely to explore STEM subjects³.

We can meet the students where they are by teaching STEM, CTE, SEL, and other topics through a lens of esports and video games. Integrating esports and video games into the curriculum increase student engagement, attendance rates, and academic performance.

Esports as extracurricular activity

Esports can be an extracurricular activity like a varsity program or club that attracts students who don’t like traditional sports. It gives more students a place where they fit in and increases their self-esteem as they make new friends.

Standards

Career readiness courses on gameplan

We offer a wide range of project-based courses that fit into core courses, general electives, and CTE clusters. For example:

Arts, A/V Technology & Communications

Business Management and Administration

Information Technology

Hospitality and Tourism

English Language Arts

We will assist you in tailoring these courses to meet your specific needs.

Our curriculum offering

Media Production

Media Production

Media Production

Middle school

High school

0.5 credits (90h)

This course teaches foundational skills in media production, aligning with the interests of today's youth and preparing them for diverse careers in the Arts, 
A/V Technology, and Communications sectors.

This course teaches foundational skills in media production, aligning with the interests of today's youth and preparing them for diverse careers in the Arts, 
A/V Technology, and Communications sectors.

This course teaches foundational skills in media production, aligning with the interests of today's youth and preparing them for diverse careers in the Arts, 
A/V Technology, and Communications sectors.

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Cybersecurity

Cybersecurity

Cybersecurity

Middle school

High school

0.5 (90h)

In today’s world the internet is everything, which is why it’s important to be able to navigate the digital world safely. The Cybersecurity course equips the students with knowledge and practical skills to stay safe online, while simultaneously laying the groundwork for a career in cybersecurity.

In today’s world the internet is everything, which is why it’s important to be able to navigate the digital world safely. The Cybersecurity course equips the students with knowledge and practical skills to stay safe online, while simultaneously laying the groundwork for a career in cybersecurity.

In today’s world the internet is everything, which is why it’s important to be able to navigate the digital world safely. The Cybersecurity course equips the students with knowledge and practical skills to stay safe online, while simultaneously laying the groundwork for a career in cybersecurity.

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Esports Introduction

Esports Introduction

Esports Introduction

Middle school

High school

0.5 credits (90h)

Today, gaming isn't just a hobby; it's a thriving industry and viable career option. The esports introduction course provides students with a roadmap to the gaming world, covering its history, culture, technology, esports and more. It's a launchpad for deeper exploration, shaping students into future major players in the gaming industry.

Today, gaming isn't just a hobby; it's a thriving industry and viable career option. The esports introduction course provides students with a roadmap to the gaming world, covering its history, culture, technology, esports and more. It's a launchpad for deeper exploration, shaping students into future major players in the gaming industry.

Today, gaming isn't just a hobby; it's a thriving industry and viable career option. The esports introduction course provides students with a roadmap to the gaming world, covering its history, culture, technology, esports and more. It's a launchpad for deeper exploration, shaping students into future major players in the gaming industry.

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Game Development

Game Development

Game Development

Developed by Epic Games

Developed by Epic Games

Developed by Epic Games

High school

0.5 credits (90 h)

Learn Game Development in Unreal Engine, one of the industry’s leading game development software. Taught through beginner-friendly projects that boost students' cognitive, creative, and problem-solving abilities, our courses prepare them for a bright future in the digital age.

Learn Game Development in Unreal Engine, one of the industry’s leading game development software. Taught through beginner-friendly projects that boost students' cognitive, creative, and problem-solving abilities, our courses prepare them for a bright future in the digital age.

Learn Game Development in Unreal Engine, one of the industry’s leading game development software. Taught through beginner-friendly projects that boost students' cognitive, creative, and problem-solving abilities, our courses prepare them for a bright future in the digital age.

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What does a lesson plan include?

The course library on Gameplan provides hundreds of complete lessons with all the resources you need to use them in your classroom. Teachers need minimal time to prepare as all lessons include the following.

Teacher instructions

Every lesson is carefully planned by an experienced educator who will explain the lesson structure and list tips and tricks.

Standards alignment

Each lesson is mapped to a number of different standards depending on the topics covered. Some examples are ISTE, NGSS, CTE, and SEL.

High-quality videos

Videos with animations and examples are used to introduce and explain new concepts. No need to spend time searching through YouTube.

Interactive activities

To make lessons more engaging, they include a number of interactive activities where the students practice and cement their learning.

Discussion boards

Let students interact with each other and discuss ideas through discussion boards that can be used for learning or assessment.

Knowledge assessments

At the end of every lesson, there is typically some kind of assessment. It can be in the form of exams, assignments, journals,

Schedule curriculum to classrooms

Use Classrooms to schedule lesson material for your classes. Import existing courses, customize the lesson content, and create your own lessons. You can also create custom course templates that can be reused between classrooms.

Drag-n-drop scheduling

Project-based learning

Gradebook

LMS and SIS integrations