Increase Student Engagement with Esports Curriculum in High School
97% of teenagers play video games¹.
Video games are more than just fun; they're a gateway to STEM careers. Teens who play video games are 70% more likely to major in a STEM field when they attend college². Young girls who play video games are 3.3 times more likely to explore STEM subjects³.
We can meet the students where they are by teaching STEM, CTE, SEL, and other topics through a lens of esports and video games. Integrating esports and video games into the curriculum increase student engagement, attendance rates, and academic performance.
Esports as Extracurricular Activity
Esports can be an extracurricular activity like a varsity program or club that attracts students who don’t like traditional sports. It gives more students a place where they fit in and increases their self-esteem as they make new friends.
Standards
Career Readiness Courses on Gameplan
We offer a wide range of project-based courses that fit into core courses, general electives, and CTE clusters. For example:
Arts, A/V Technology & Communications
Business Management and Administration
Information Technology
Hospitality and Tourism
English Language Arts
We will assist you in tailoring these courses to meet your specific needs.
What Does a Lesson Plan Include?
The course library on Gameplan provides hundreds of complete lessons with all the resources you need to use them in your classroom. Teachers need minimal time to prepare as all lessons include the following.
Teacher instructions
Every lesson is carefully planned by an experienced educator who will explain the lesson structure and list tips and tricks.
Standards alignment
Each lesson is mapped to a number of different standards depending on the topics covered. Some examples are ISTE, NGSS, CTE, and SEL.
High-quality videos
Videos with animations and examples are used to introduce and explain new concepts. No need to spend time searching through YouTube.
Interactive activities
To make lessons more engaging, they include a number of interactive activities where the students practice and cement their learning.
Discussion boards
Let students interact with each other and discuss ideas through discussion boards that can be used for learning or assessment.
Knowledge assessments
At the end of every lesson, there is typically some kind of assessment. It can be in the form of exams, assignments, journals,
Schedule Curriculum to Classrooms
Use Classrooms to schedule lesson material for your classes. Import existing courses, customize the lesson content, and create your own lessons. You can also create custom course templates that can be reused between classrooms.
Drag-n-drop scheduling
Project-based learning
Gradebook
LMS and SIS integrations