Esports Introduction: Launching Your Career in the Gaming Universe
Discover the dynamic world of esports with our "Esports Introduction" course, tailored for students interested in transforming their gaming passion into a lucrative career. This course offers a thorough exploration of the esports universe, covering its rich history, vibrant culture, cutting-edge technology, and vast career opportunities. In the course, students are more than just learners - they're future major players in the gaming industry. Perfect for anyone looking to delve deep into gaming's professional realm.
Students will learn to
Identify and describe major events and developments in gaming history
Evaluate the foundational technologies that underpin the gaming industry and discuss the relationship between technology and gaming experience evolution
Build and sustain a mock esports team
Analyze ethical dilemmas specific to the gaming industry and promote responsible and respectful behavior within gaming environments
Identify and describe various career paths within the gaming industry
Understand the principles, tools and platforms when creating engaging gaming content
Recognize the importance of maintaining physical and mental health in the context of prolonged gaming
Maintain a reflective journal to chart personal insights and learning process
Meet the Creators
Our content creation team for the Esports Introduction course combines the expertise of seasoned educators with the competitive edge of professional esports veterans. Among them are Laurynas Brovka, Karl Ögland and Alyson Vengoechea.
Laurynas Brovka
Laurynas Brovka brings a wealth of esports experience to the team, having served as a coach and head analyst in the League of Legends Championship Series (LCS) for two years. He is the founder of Team Atlantis, a prominent esports organization that achieved top rankings in Fortnite in 2018 and secured multiple League of Legends titles. Laurynas also founded an esports training platform that attracted over 1 million members. Notably, he was ranked as the number one player worldwide with one of his main champions in League of Legends, and among the top 5 players in Europe in his role. Despite an invitation to play in the LCS, Laurynas chose to become a coach, demonstrating his dedication to the strategic aspect of gaming. Alongside his achievements in the field of esports, Laurynas is also a lawyer, adding a diverse skill set to his career.
Karl Ögland
Karl Ögland has been a gamer since 1978 and combines his passion for gaming with his expertise as a remedial teacher specializing in Special Education. With over a decade of experience in supporting youths and adults with learning difficulties, Karl has utilized Minecraft as an educational tool since 2013 and pioneered esports in Finnish schools in 2015. He led the "Well-being through Esports" project, funded by the Finnish National Board of Education in 2017, and serves as a Vocational Teacher in ICT. Karl is also a mentor in game-based learning and esports education and authored the "ESPORT - Educator's handbook" in 2017, showcasing his commitment to integrating gaming into educational frameworks.
Alyson Vengoechea
Alyson Vengoechea brings a wealth of experience to the team. With a background in education and curriculum development, Alyson has a track record of creating impactful learning experiences. Some of Alyson's notable accomplishments include developing and directing the fully online learning program for one of Miami’s most elite private schools, presenting at conferences such as FCIS on topics of developmentally appropriate classroom management and standards-based learning and grading, and serving as a curriculum writing fellow for Miami-Dade County Public Schools where she was selected to rewrite the 7th-grade science curriculum for the fourth largest school district in the country. Alyson also produced exceptional student learning gains during her years as a middle school science teacher, achieving the highest FCAT growth in the district during her first year, and 100% passing rates during subsequent years. Alyson's approach to education emphasizes equity, student voice, meaningful learning, and relationship building.
Available in
English, Spanish
Features
Teacher Instructions
Videos
Surveys
Exams
Assignments
Discussion Boards
Video reviews
Drills
Self-graded Activities
Project-based learning
Gradebook
Grade level
6-12
Length
0.5 credits (90h)
Format
Teacher Led
Prerequisites
None
Course breakdown
Unit 1: Getting Started
Gain an overview of the Esports introduction course. Begin with a survey to reveal prior knowledge and set goals for their learning. Learn about topics within the course and complete a collaborative activity developing a code of conduct.
Unit 2: History of Gaming
Explore gaming’s history, from early arcades to today’s diverse landscape. Cover important advancements such as Japanese gaming giants, the shift to 3D, and the growth of online, mobile and indie games.
Unit 3: Gaming Culture
Discover the social aspects of gaming, representation and diversity in video games, accessibility and inclusivity, and the role of gaming in learning and social change.
Unit 4: Gaming & Technology
Uncover technological advancements and innovations within the gaming industry, from graphics and visual technologies to immersive virtual and augmented reality experiences, and more.
Unit 5: Esports and Competitions
Dive into the world of esports, major games and tournaments, and the overall ecosystem. Set sights on potential career opportunities within this part of the industry.
Unit 6: Creating an Esports team
Manage and sustain a mock esports team, navigating logistics such as team identity, financial management, marketing, player recruitment, and leadership skills necessary for risk management.
Unit 7: Team Building
Engage in behind-the-scenes workings of an esports team. Designate roles within your team, develop training and practice structures, set goals, and use data to make informed decisions.
Unit 8: Gaming Ethics
Discuss and evaluate ethical concerns in gaming, such as fairplay, online safety and privacy, hacking, and player behavior. Analyze the ethical responsibilities of both game developers and players.
Unit 9: Careers in Gaming
Gain exposure to career paths within the gaming industry such as design, development, art, animation, audio and visual composition writing, marketing, business and more. Identify passions and skill sets and determine areas of career interest.
Unit 10: Content Creation
Develop fundamental skills of storytelling, content creation, and production of gaming content.
Unit 11: Streaming & Influencing
Practice the basics of streaming and influencing for gamers. Build a personal brand, create a technical setup, engage your audience, respond to feedback, monetize and more.
Unit 12: Gamer Health & Wellbeing
Implement habits and routines for gamer health and wellbeing, including nutrition, sleep, mindfulness, and movement.
Unit 13: Outro
Revisit topics covered in the course and reflect on personal growth and ways to integrate new concepts into everyday life.
All this, on Gameplan's
custom interactive platform
Unlock the power of customization on our platform by selecting, mixing, and matching courses and lessons from our extensive library. Additionally, seamlessly upload and incorporate your own content for a truly personalized experience.
What Does a Lesson Plan Include?
The course library on Gameplan provides hundreds of complete lessons with all the resources you need to use them in your classroom. Teachers need minimal time to prepare as all lessons include the following.
Teacher instructions
Every lesson is carefully planned by an experienced educator who will explain the lesson structure and list tips and tricks.
Standards alignment
Each lesson is mapped to a number of different standards depending on the topics covered. Some examples are ISTE, NGSS, CTE, and SEL.
High-quality videos
Videos with animations and examples are used to introduce and explain new concepts. No need to spend time searching through YouTube.
Interactive activities
To make lessons more engaging, they include a number of interactive activities where the students practice and cement their learning.
Discussion boards
Let students interact with each other and discuss ideas through discussion boards that can be used for learning or assessment.
Knowledge assessments
At the end of every lesson, there is typically some kind of assessment. It can be in the form of exams, assignments, journals,