Gaming Concepts: Fundamentals

Gaming Concepts: Fundamentals

Gaming Concepts: Fundamentals

Developed by Generation Esports

Developed by Generation Esports

Developed by Generation Esports

Gaming Concepts: Fundamentals allows students to practice good gamer health and find a balance between gaming and wellbeing. Students engage in digital citizenship, social-emotional learning, teamwork, journaling, and reflection, allowing them to critically assess their progress and learn the importance of self-care and mindfulness in a digital world.

Gaming Concepts: Fundamentals allows students to practice good gamer health and find a balance between gaming and wellbeing. Students engage in digital citizenship, social-emotional learning, teamwork, journaling, and reflection, allowing them to critically assess their progress and learn the importance of self-care and mindfulness in a digital world.

Gaming Concepts: Fundamentals allows students to practice good gamer health and find a balance between gaming and wellbeing. Students engage in digital citizenship, social-emotional learning, teamwork, journaling, and reflection, allowing them to critically assess their progress and learn the importance of self-care and mindfulness in a digital world.

An elective course that can be used in CTE pathways

The content is Standards-Based, Peer-Approved Curriculum, uses standards from CTE, ISTE, and SEL, is STEM.org accredited, and is peer-reviewed. Gaming Concepts courses guide students to explore careers and learn skills they will need beyond high school. With Mental Health Moments embedded into lessons, Gaming Concepts also focus on three mental health determinants: self-efficacy, life skills, and self-esteem.

Students will learn

  • Develop a code of behavior

  • Goal-setting and decision-making

  • Creating an esports team

  • Team building and effective communication

  • The food pyramid

  • Exercise and sleep

  • Careers in the esports industry

Features

Teacher Instructions

Videos

Surveys

Exams

Assignments

Discussion Boards

Video reviews

Drills

Self-graded Activities

Project-based learning

Gradebook

Purposeful Play

Mental Health Moments

Grade level

9-12

Length

0.5 credits (90 h)

Format

Teacher led

Prerequisites

None

Course breakdown

Level 1: Quest Accepted
Players and coaches will discuss how to play as a team, rules for play, and ways to win the game.

Level 2: Dungeon Crawl
Players will research the history of video games and how games impact current popular culture.

Level 3: Health and Mana
Player health is an important element to game success. Learners will explore ways to improve mental and physical health as well as how to moderate screen time.

Level 4: Tech Tree
Gaming is fun, but it's also important to know about the technology behind it. Players will learn about the hardware and software that keeps games going.

Level 5: Level Up
College and career readiness are important whether students are looking for a career in the video game industry or not. Learners will explore their interests and search for college and career opportunities available through gaming.

Level 6: Boss Fight
The culminating end-of-course finale. Sum it all up with a field trip, final reflection, and an end-of-course survey.

All this, on Gameplan's custom interactive platform

Unlock the power of customization on our platform by selecting, mixing, and matching courses and lessons from our extensive library. Additionally, seamlessly upload and incorporate your own content for a truly personalized experience.

What does a lesson plan include?

The course library on Gameplan provides hundreds of complete lessons with all the resources you need to use them in your classroom. Teachers need minimal time to prepare as all lessons include the following.

Teacher instructions

Every lesson is carefully planned by an experienced educator who will explain the lesson structure and list tips and tricks.

Standards alignment

Each lesson is mapped to a number of different standards depending on the topics covered. Some examples are ISTE, NGSS, CTE, and SEL.

High-quality videos

Videos with animations and examples are used to introduce and explain new concepts. No need to spend time searching through YouTube.

Interactive activities

To make lessons more engaging, they include a number of interactive activities where the students practice and cement their learning.

Discussion boards

Let students interact with each other and discuss ideas through discussion boards that can be used for learning or assessment.

Knowledge assessments

At the end of every lesson, there is typically some kind of assessment. It can be in the form of exams, assignments, journals,

Benefits of Implementing
an Esports Curriculum

Boosts Student Engagement

Fosters Teamwork and Communication

Promotes Critical Thinking and Problem Solving 

Enhances Digital Literacy

Career Readiness

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